Which type of a campaign do you wish to run? Trade? Exploration? Military/Mercenary? Also, encourage your players to get the best armor they can get their hands on. Think of Traveller combat in real-world terms, not in D&D terms, as a gunshot (or, for the very least, a few gunshots) can kill you in Traveller. This isn't D&D you don't get any experience for killing things, so if you can complete your objective or defeat/neutralize your opponents without a shot being fired, it should be the preferable option. Encourage your players to use cover and other tactics as well as surprise and allow them to avoid some of the combat encounters if they are careful or resourceful enough. Which setting are you using? Making your own setting (a subsector in size, no need for anything bigger) is the most fun IMHO, but it takes time if you're using a commercial setting, be sure that you're fully familiar with it. Mongoose Traveller is a very good game, and should be very smooth to run the whole ruleset is around 180 pages in total, including everything, and you only need a fraction of this to actually run the game. Welcome to Traveller! it's an excellent ruleset!
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