_”It might be wishful thinking on my part to have existing seams combined together and not split at the same time with hard surfaces.”_ Must check later, but I do not know any other concept on this planet that flatten (atlas) UVs and keeps seems, this would be a customized pizza not listed in the regular menu. In HardSurface Mode there is no keep-seams, as far as I know – this is explicitly based on an angle. I bet when I would see it, everything would be clear to me in a second. On the other side – I see only words from you, no screenshot, no model. Export and import it as OBJ, convert it in something compatible to see what you can get as a clean topology and then you can work with it. We can deal with meshes, but for what you do there, you need wizardry. I know this plugin NPower exists, but do not know anybody using it. Invisible edges, “power edge mesh” (what on earth is this Exot!!?) this is definitely not standard max geometry.Ĭan you apply on it any Max Modifier at all, like Turbosmooth or Lattice and get any usable result? Are these NURBs? Ja, ok, ok, from all geometries on this planet you have picked for testing some third party derivate and you wonder why it does not work.
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